osurs
0.0.1
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A connection. More...
#include <types.h>
Data Fields | |
int | departure |
int | arrival |
int | available |
struct stop_t * | orig |
struct stop_t * | dest |
struct trip_t * | trip |
struct connection_t * | next |
struct connection_t * | prev |
A connection.
A connection is a trip between two nodes that is reachable in time.
int connection_t::arrival |
Arrival time in seconds.
int connection_t::available |
Available seats (capacity - reserved).
int connection_t::departure |
Departure time in seconds.
struct stop_t* connection_t::dest |
Destination stop.
struct connection_t* connection_t::next |
If there are more than one result, chain of connections, NULL if at the end of the chain.
struct stop_t* connection_t::orig |
Origin stop.
struct connection_t* connection_t::prev |
Previous connection or NULL if at the start of the chain.
struct trip_t* connection_t::trip |
The trip on the route on which the connection is.